Zelda games that can “fly in the face” of game design theory look like the future: Eiji Aonuma worried Echoes of Wisdom had “too much freedom,” then added more freedom

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After the duology of Breath of the Wild and Tears of the Kingdom, The Legend of Zelda: Echoes of Wisdom finds a new way to continue the trend of new Zelda games doubling down on player freedom, even if it makes some things a nightmare to balance and design. 

Veteran Zelda producer Eiji Aonuma discussed this design approach in a new Nintendo dev Q&A, joined by co-directors Satoshi Terada and Tomomi Sano (the first woman to ever direct a Zelda game). Terada says it took a lot of effort to incorporate Echoes of Wisdom’s titular echoes, items and entities which can be stamped out in the world to solve puzzles and encounters, in a freeform way. 



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