We’re in the endgame now of Destiny 2’s Lightfall era, and while you’re probably hunting for a perfect Blast Furnace or Luna’s Howl roll, you can also check in with everyone’s favorite arms dealer this weekend for new Exotic gear. Here’s where you can find Xur this weekend and what he has for sale.
This week you can find Xur in the EDZ, in the Winding Cove area. For his weapon, Xur is offering Prometheus Lens. Hunters can pick up Lucky Raspberry; Titans can grab Dunemarchers; and Warlocks can buy Getaway Artist.
Xur Location
Spawn in at the Winding Cove transmat zone, then hop on your sparrow and go north. Take the collapsed overpass on the left and look for a cave near the bend in the road. Follow the tunnel through the cliff face to reach a higher ridge where a Fallen dropship has crashed; you’ll find Xur waiting there.
Xur Exotic and Legendary Items
- Exotic Engram – 97 Legendary Shards
- Prometheus Lens – 29 Legendary Shards
- Dunemarchers – 23 Legendary Shards
- Lucky Raspberry – 23 Legendary Shards
- Getaway Artist – 23 Legendary Shards
- Hawkmoon – 200 Legendary Shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
- Xenology quest – Free
- Legendary weapons and armor – 50 Legendary Shards, 1,000 Glimmer
Exotic Armor
Lucky Raspberry (Exotic Hunter)
An old favorite, Lucky Raspberry enhances Arcbolt Grenades to a new lethal high. Chaining abilities with this Exotic equipped are increased, you’ll get extra grenade energy when jolting enemies or picking up Ionic Traces, and these grenades can stun pesky Overload Champions. The discipline stat could be higher and you’ll want to increase the intellect numbers on this roll, but the rest of the stats are well distributed.
- Mobility: 17
- Resilience: 8
- Recovery: 10
- Discipline: 12
- Intellect: 2
- Strength: 17
- Total: 66
Dunemarchers (Exotic Titan)
Like the vast number of Titan Exotic leg armor pieces, Dunemarchers is all about hitting hard and fast. The Linear Actuators perk increases your sprint speed and lets you build up a static charge that can chain to nearby enemies after you land a melee attack. It’s a great Exotic for clearing the way ahead for your teammates. Fittingly, mobility and resilience have decent stats on this roll, but you’ll want to mod your strength to really make the most of this Exotic.
- Mobility: 18
- Resilience: 15
- Recovery: 2
- Discipline: 14
- Intellect: 10
- Strength: 6
- Total: 65
Getaway Artist (Exotic Warlock)
This fun Exotic allows you to convert your Arc grenade into an Arc Soul and become Amplified. Pair that with the right Rift ability, and you’ll never be short of a powerful turret to watch your back. You’ll need to buff your resilience and strength stats on this roll, but everything else is nicely balanced on this version of Getaway Artist.
- Mobility: 16
- Resilience: 3
- Recovery: 16
- Discipline: 16
- Intellect: 14
- Strength: 2
- Total: 67
Exotic Weapons
Prometheus Lens (Exotic)
Xur has offered Prometheus Lens a couple of times, and it’s still one of the best Solar-energy weapons in the game right now. This trace rifle can do some heavy damage, as not only does the laser add Scorch stacks to a target, but defeating an enemy will partially refill its magazine from reserves. It’s a fun weapon for dealing with cannon fodder enemies and for incinerating tougher foes.
- Prismatic Inferno
- Chambered Compensator
- Projection Fuse
- Flame Refraction
- Composite Stock
Hawkmoon (Exotic hand cannon)
Hawkmoon is an easy skip this week, as the Surplus trait on it isn’t that great. While you will get increased handling, reload speed, and stability for each charged ability, the boosts are minor at best.
- Paracausal Shot
- Fluted Barrel
- Alloy Magazine
- Surplus
- Smooth Grip
Legendary Armor
Titan | Type | Mobility | Resilience | Recovery | Discipline | Intelligence | Strength | Total |
Seventh Seraph Gauntlets | Titan Gauntlets | 17 | 14 | 2 | 22 | 2 | 10 | 67 |
Seventh Seraph Plate | Titan Chest Armor | 12 | 6 | 14 | 14 | 2 | 16 | 64 |
Seventh Seraph Mark | Titan Mark | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Seventh Seraph Helmet | Titan Helmet | 2 | 12 | 20 | 7 | 18 | 6 | 65 |
Seventh Seraph Greaves | Titan Leg Armor | 10 | 10 | 11 | 14 | 2 | 15 | 62 |
Warlock | Type | |||||||
Seventh Seraph Gloves | Warlock Gauntlets | 18 | 12 | 2 | 6 | 15 | 12 | 65 |
Seventh Seraph Robes | Warlock Chest Armor | 16 | 2 | 15 | 16 | 2 | 15 | 66 |
Seventh Seraph Bond | Warlock Bond | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Seventh Seraph Hood | Warlock Helmet | 22 | 10 | 2 | 15 | 7 | 10 | 66 |
Seventh Seraph Boots | Warlock Leg Armor | 16 | 2 | 15 | 10 | 15 | 7 | 65 |
Hunter | Type | |||||||
Seventh Seraph Grips | Hunter Gauntlets | 10 | 2 | 18 | 10 | 7 | 16 | 63 |
Seventh Seraph Vest | Hunter Chest Armor | 18 | 2 | 12 | 15 | 10 | 7 | 64 |
Seventh Seraph Cloak | Hunter Cloak | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Seventh Seraph Cowl | Hunter Helmet | 2 | 20 | 11 | 15 | 14 | 2 | 64 |
Seventh Seraph Strides | Hunter Leg Armor | 6 | 20 | 7 | 14 | 2 | 16 | 65 |
Legendary Weapons
True Prophecy | Kinetic Hand Cannon | TrueSight HCS / Crossfire HCS | Steady Rounds / Alloy Magazine | Overflow | Elemental Capacitor | Tier 2: Reload Speed |
Truthteller | Energy Grenade Launcher | Confined Launch / Linear Compensator | Proximity Grenades / Implosion Rounds | Grave Robber | Swashbuckler | Tier 2: Handling |
Shattered Cipher | Heavy Machine Gun | Polygonal Rifling / Smallbore | Appended Mag / Tactical Mag | Under Pressure | Unrelenting | Tier 2: Reload Speed |
Gridskipper | Energy Pulse Rifle | Chambered Compensator / Full Bore | Appended Mag / Ricochet Rounds | Moving Target | Snapshot Sights | Tier 2: Range |
Tarnished Mettle | Energy Scout Rifle | Corkscrew Rifling / Extended Barrel | Accurized Rounds / Tactical Mag | Rapid Hit | Voltshot | Tier 2: Stability |
Fire and Forget | Heavy Linear Fusion Rifle | Full Bore / Smallbore | Enhanced Battery / Projection Fuse | Rangefinder | Chill Clip | Tier 2: Charge Time |
IKELOS_HC_v1.0.3 | Energy Hand Cannon | Extended Barrel / Hammer-Forged Rifling | Extended Mag / Steady Rounds | Triple Tap | Focused Fury | Tier 2: Stability |
Xur is present every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.
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