We never would have made decisions that are so blatantly not player-focused”: Ex-Dauntless dev “can’t be silent” after an update under the dev’s new owner “gutted the core gameplay and crafting

Estimated read time 5 min read


Following the disastrous Steam debut of free-to-play Monster Hunter-like Dauntless and an initial response from developer Phoenix Labs that’s done little to calm or assure players, original associate producer Jessie Leigh Gagnon, who was one of the first few devs at Phoenix Labs back in 2014, joined the community in calling on the team to “do better with Dauntless.”

The big Awakening update timed with Dauntless’ Steam release has been panned like the Colorado River for taking an axe to much of what made the game, well, a game. At the time of writing, its Steam user review score sits at 15% positive – “Overwhelmingly Negative” and then some.



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