Ubisoft Massive had to “break” The Division’s “staccato” pacing to make Star Wars Outlaws’ open world

Estimated read time 2 min read



Star Wars Outlaws‘ creative director has explained how Ubisoft Massive had to “break” The Division’s cover-shooting rhythm for its new open-world game.

Speaking to GamesRadar+ as part of our hands-on Star Wars Outlaws preview, creative director Julian Gerighty explains how Ubisoft Massive is making Outlaws different from past open-world Ubisoft games, like Massive’s own The Division. “It’s a cover based shooter. It’s not military, it’s sort of a military-trained civilian agent, but the movement and the gameplay is – [snaps fingers] – precise and the rhythm is staccato,” Gerighty says of The Division’s pacing. 



Source link

You May Also Like

More From Author

+ There are no comments

Add yours