The Stellar Blade dev team had a “competition” to see who could beat a boss first: “From that moment, all of us understood how to design the combat”

Estimated read time 2 min read



Stellar Blade’s devs say they had a “competition” during the game’s development to see who could beat a boss first, and it helped them to design combat.

In the lead-up to Stellar Blade’s release this week, the team at Shift Up is releasing a series of mini behind-the-scenes documentaries via PlayStation’s YouTube channel. The second installment of the series was released this week and it reveals the team’s approach to the action RPG’s setting, level design, sound, boss fights, and more. 



Source link

You May Also Like

More From Author

+ There are no comments

Add yours