The Last of Us Online’s cancelation reportedly landed some Sony devs in hot water: “There were some heads rolling as a result of that one”

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The cancelation of The Last of Us Online was reportedly not a “bloodless” affair, with punishments reportedly handed out at Sony.

Appearing on the Friends Per Second podcast, Bloomberg reporter Jason Schreier discussed the recent Bungie layoffs and expressed his personal concerns around the studio’s next project, extraction shooter Marathon, as well as the fact that “the sentiment I’ve heard is not great around it.” From there, the topic turned to Sony’s live service push, which saw the company announce that it had a dozen such projects in the works.

Jason Schreier joins to talk Bungie cuts + Game Informer crew discuss closure | Friends Per Second – YouTube
Jason Schreier joins to talk Bungie cuts + Game Informer crew discuss closure | Friends Per Second - YouTube


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