The First Descendant lead explains that the shooter’s microtransactions didn’t work properly at launch because too many purchases were made all at once

Estimated read time 3 min read


It turns out that The First Descendant was delaying shipping microtransaction purchases to players because there were simply so many of them at launch.

When free-to-play third-person looter shooter The First Descendant launched earlier this week, it looked like a certified hit, immediately dethroning Elden Ring at the top of Steam’s best-sellers chart. It wasn’t without problems, though – players granted it a ‘Mixed’ overall review score at launch, complaining that one prevailing issue was microtransaction purchases not actually going through.



Source link

You May Also Like

More From Author

+ There are no comments

Add yours