Technological restrictions” meant BioWare relied on cutscenes in its older RPGs, but Dragon Age: The Veilguard director says it’s giving us “much more immediate control

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Dragon Age: The Veilguard isn’t relying on cutscenes nearly as much as older games in the series – partly because of technological advancements, and partly because BioWare wants us to be in protagonist Rook’s shoes every step of the way.

In an interview with Gamesradar+, Dragon Age: The Veilguard’s creative director John Epler said that a huge focus this time around was “making you feel like you are Rook, making you feel like you inhabit this world, making every motion, every button press do something meaningful in the world.”



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