Split Fiction and It Takes Two director still hates microtransactions: “I think it’s a huge problem and it’s stopping our industry from a creative perspective”

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It Takes Two and Split Fiction director Josef Fares has doubled down once more on his hatred of microtransactions in games, explaining that they’re the “kind of shits” that affect game design, and not in a good way.

Right from the moment when Hazelight Studios’ latest co-op romp, Split Fiction, was announced, Fares proclaimed that there’d be “no loot boxes, no microtransactions, no bullshit” included. This ideology is something he’s reiterated, having recently told MinnMax that the studio will “never have microtransactions” in its games. Now, he’s elaborated on this a bit further in a video reacting to YouTube comments (via Fall Damage), explaining that he thinks microtransactions are “a huge problem” for the games industry.



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