Sony leads say the company “gained a lot of experience” from Concord’s failure and will have to do more “user testing or internal evaluation” in the future

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Despite being in development for about eight years, Concord’s potential legacy was cut short when its servers went offline just two weeks after launch – and according to Sony‘s president and vice president, the company has learned quite a bit from the shooter’s failure.

Speaking during Sony’s most recent financial earnings call, president Hiroki Totoki discusses live service games like Concord and how the company’s dip into such titles is still very much a learning process. “Currently, we are still in the process of learning,” he explains. “Basically, with regards to new IP, of course, you don’t know the result until you actually try it.” When there are results, however, Sony does use them for future reference.



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