Sekiro was a “turning point” for FromSoftware, says Hidetaka Miyazaki, who thinks the studio’s games can still get faster: “There’s one more level we can crank it up to”

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Sekiro: Shadows Die Twice is probably the fastest action game FromSoftware‘s ever made, with the possible exception of Armored Core 6, which is more about scale than attack speed for my money. Sekiro likely wins in reaction time and inputs per second, but studio president Hidetaka Miyazaki thinks FromSoft games can still get faster and more fluid.

Speaking with Game Informer, Miyazaki reflects on how FromSoftware has balanced offense in defense over the years, building toward something “much more fluid and active,” with enemies and players in the likes of Elden Ring both running circles around the comparatively clunkier characters of the original Dark Souls. Miyazaki says he’s been thinking about this balance more closely since Bloodborne, and describes Sekiro as a “turning point” for the studio’s games. 



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