Sea of Stars developer Sabotage Studio is mainly inspired by two things: Nintendo, and “every single game ever”

Estimated read time 3 min read



Coming off the fan-favorite retro-style 2D action game The Messenger, Sabotage Studio’s follow-up Sea of Stars was another game paying homage to the 2D era, this time focusing on JRPGs. At the recent Golden Joystick Awards 2024, GamesRadar+ caught up with game director Thierry Boulanger to catch up about the game and learn their references for making an original 2D-style JRPG.

Simply put, Boulanger stated that Nintendo was one of their biggest influences in their retro throwbacks and how the team learns something from “every single game ever.”



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