Putting beta feedback into action, Monster Hunter Wilds devs show off improved hitstop and reworked weapons that feel how you remember them

Estimated read time 4 min read


After the Monster Hunter Wilds open beta, a lot of you were unhappy with the hitstop and weapon changes, but a new pre-launch community update reveals things are back on track.

One of the biggest complaints following the open beta was the lack of proper hitstop. This is a common mechanic in fighting games where an attack animation will pause for a fraction of a second when you land a hit on an enemy. When done right, it creates a satisfying visual feedback. It’s often paired with a sound so that you really know you’ve landed a strike.



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