Psychonauts 2 was designed as the “complete opposite” of an FPS, because Tim Schafer wanted players to leave levels in a better condition than they found them

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Psychonauts 2 was deliberately designed as the opposite of an action game or a shooter, in that protagonist Raz should leave every level in a better condition than when he entered it. 

Speaking at Develop: Brighton 2024, Double Fine marketing and communications director James Spafford recalled how studio co-founder and Psychonauts 2 director Tim Schafer had told him about his approach to minds in the sequel. Schafer expressed that levels in Psychonauts 2 should be the “complete opposite” of what happens in a shooter.



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