No Man’s Sky has robust PS5 Pro support at the new console’s launch, going far beyond the 4K 60 FPS promise other games have been making. If you think that might be a challenge for a small team like the one at Hello Games, you’d be right.
“I spent around 4-5 months of my time spread over the last year working on the PS5 Pro support,” engine programmer Martin Griffiths says on Twitter. “This was a tough gig since we are one of smallest teams releasing today and also one of only a handful of games supporting both 4K and 8K, as well as PSVR2. I am immensely proud of playing a part in this release today – hope you all enjoy!”
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