PS5 mastermind Mark Cerny says “dreams of the developers” are too big for 60 FPS, and PS5 Pro targets “removing that decision” between fidelity and performance

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PS5 lead system architect Mark Cerny says PlayStation developers’ highest ambitions are too big to be contained in 60 frames per second, and that’s why we have different graphics mods for visual fidelity and performance.

In case you missed it, Sony lifted the lid on the PS5 Pro today, and although the hot topic is undoubtedly that $699 price tag, Cerny also shared his insight into the relatable struggle of deciding between fidelity and performance mode when playing a game that offers players that choice. According to Cerny, 75% of PS5 players choose to optimize frame rates in performance mode instead of shooting for the sharpest image, and the bigger, faster GPU crammed into the PS5 Pro is designed to eliminate that choice, or at least make it easier.



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