Palworld dev reckons “very few companies could survive” a launch like theirs: “A lot of companies might crumble under the threats, under the pressure, under the negativity”
Palworld launched in early access last year to a nearly unfathomable level of success for a relatively small studio – as well as no shortage of criticism. Communications director and publishing manager John Buckley reckons that many studios would’ve been crushed under the weight of that launch, but says Poketpair’s work culture has held the studio together.
“Pocketpair really is a very, very friendly place,” Buckley said in a recent panel at the Game Developers Conference. “It always has been an incredibly friendly company. This is just my opinion, you can disagree, but I think very few companies could survive a post-Palworld situation like we did. I think a lot of companies might crumble under the threats, under the pressure, under the negativity, but we managed to retain all our staff. We managed to push on and do what we do because we’re such a close and tight knit company.”
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