No Man’s Sky dev shares another reminder of how hard game dev is: 20 different formats to balance, with “around 140 combinations of graphics options” on PC

Estimated read time 3 min read



Nobody with sense is out here arguing that it’s easy to make games, but sometimes the challenges and intricacies of game development aren’t super visible or understandable. To put things into perspective, No Man’s Sky engine programmer Martin Griffiths shared a version of the 20 “platform combinatorics” that Hello Games’ open-world space sandbox currently supports, with a few caveats that ratchet it up further. 

First, here’s the full list of formats, straight from a recent tweet from Griffiths: 

  • PS5 (Base)
  • PS5 (Base, PSVR2)
  • PS5 Pro
  • PS5 Pro (8K)
  • PS5 Pro (PSVR2)
  • PS4 (Base)
  • PS4 (Pro, x 2 – 1080p/4k modes)
  • PS4 (Base PSVR)
  • PS4 Pro (PSVR)
  • PS4 (PSVR, enhanced when running on PS5)
  • Xbox One, Xbox One S
  • Xbox One X (x4 – Quality/Perf modes, 1080p/4k modes)
  • Xbox Series S (x4 – Quality/Perf modes, 1080p/4k modes)
  • Xbox Series X
  • Switch (Handheld)
  • Switch (TV mode)
  • PC (around 140 combinations of graphics options – AA, Super Resolution, Quality modes etc)
  • Mac (a similar amount of options, with dev support from The-Forge)
  • PC (Steam Deck, Rog Ally, Intel, Laptop/Integrated graphics) 
  • PCVR (a dozen or so supported headsets, and most of the same options as flat mode)



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