No Man’s Sky dev proves it’s not all “smoke and mirrors in space games” by zipping across “3 planets in 50 seconds” to show how “powerful” the engine really is
A No Man’s Sky developer has shown off how “powerful” the game’s universe-generating engine really is.
No Man’s Sky has almost always been a technically impressive game, procedurally creating hundreds of varied planets, biomes, and funky alien critters in every play session. But No Man’s Sky’s engine programmer Martin Griffiths recently hopped onto social media to give us a peek under the hood, and the results are kinda intense.
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