Legend of Zelda mastermind Eiji Aonuma says he always focuses on gameplay before story: “I’ve never really made a game where you think of the story first”

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In a recent interview, Legend of Zelda series producer and developer Eiji Aonuma explains how his games’ stories always come to light after their gameplay has been established first – and why he thinks doing things the other way around would be “difficult.”

Speaking recently with the Washington Post, Aonuma describes how Nintendo goes against the grain with its games and focuses on gameplay before even touching on the story. “I’ve never really made a game where you think of the story first and then go into gameplay,” says the producer. “First when you think of the gameplay, what you’re trying to think of after that is how you can get players to understand that gameplay.”



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