Ken Levine says BioShock nearly went nowhere and was almost canceled: “We can’t make those games because they don’t sell”

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BioShock and BioShock Infinite director Ken Levine has opened up about early troubles that the series faced when it came to budgets, low sales expectations based on the genre, and a close call with cancelation. 

Speaking to Edge Magazine’s 400th Issue, Levine recalls that many of the original developers came to Irrational Games “because they liked” immersive sim classic System Shock 2 and wanted to make something similar to the ‘get bullied by AI’ shooter, but Levine supposedly vetoed the idea early on because of financial concerns. “‘We can’t make those games because they don’t sell,'” he supposedly said to the new coming staff. “Finally, they wore me down.”



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