Indie developer behind ‘Overwhelmingly Positive’ rated shipbuilder argues that Steam’s “free advertising” is worth the 30% cut

Estimated read time 3 min read



One indie developer has argued that selling games on Steam is worth the 30% revenue split because games can find bigger audiences on the platform “in the long run.”

To recap, when you buy a game on platforms like Steam, Xbox, PlayStation, and Nintendo’s eShop, those companies take a portion of the revenue – usually 30% – and leave the remainder for the publishers and/or developers. Walternate Realities, the indie developer behind acclaimed shipbuilder Cosmoteer, was recently asked about the split in a Steam forum post.



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