In tweaking legendary creatures D&D Monster Manual designers admit DMs don’t always “want to choose the most deadly option every round”

Estimated read time 3 min read


Wizards of the Coast’s Jeremy Crawford and F. Wesley Schneider recently spoke to Todd Kenreck in a livestream about the upcoming D&D Monster Manual – the final core Dungeons & Dragons rule books expected to drop this year. When asked what’s changed, Crawford replied, “Everything is new in some way.” A bold claim, but one that they’re backing up with some dramatic tweaks to monsters that will affect legendary creatures in particular.

In a previous interview, Crawford told us that the new D&D Monster Manual would include “a high-CR construct, a Colossus, that is a skyscraper tall”, but how these beasts were going to change compared to previous D&D books mechanically was still a mystery. Now we understand that their deep re-tuning of legendary creatures might finally keep monsters with a high challenge rating feeling just the right level of terrifying.

The problem with CR

An undead creature in raising its hand in an ancient temple

(Image credit: Wizards of the Coast)

In WotC’s livestream, the two started off chatting about how monster books are their favorite and how, with 500 stat blocks, this is going to be “the biggest monster manual D&D has ever had”. Then finally they addressed the titan in the room – Legendary CR. In previous editions, Crawford admits, challenge ratings for legendary monsters “often led to a monster feeling weaker than it should” because “many of us as DMs found that sometimes we don’t want to choose the most deadly option every round.” So how have they worked to fix the issue?



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