In 1997, Hideo Kojima said the “one thing” he wanted to avoid in Metal Gear Solid was “tedious” cutscenes with characters “blabbering at each other for 4 or 5 minutes”

Estimated read time 3 min read



If there’s one thing Hideo Kojima is known for, it’s his near movie-length cutscenes in his games. As it turns out, that wasn’t originally how he planned to make video games.

In a 1997 interview originally published in Famitsu (uncovered by Shmupulations), Kojima says “The one thing I want to avoid, though, are those tedious scenes where characters are just blabbering at each other for 4 or 5 minutes.” All you can do is laugh when you read that given how long the cutscenes are in Kojima’s games these days.



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