“If Overwatch didn’t exist, I think LawBreakers would have had a shot”: Gears of War lead blames Blizzard’s hero shooter for his failed FPS

Estimated read time 3 min read



Six years after the untimely demise of first-person hero shooter LawBreakers, the game’s director explains why he thinks Overwatch played a part in its failure.

You might know game designer Cliff ‘Cliffy B’ Bleszinski for his work on Gears of War or his time on the Unreal series. You may also remember the studio he headed after his work with Epic, Boss Key Productions – or its 2018 closure following the commercial failure of its debut title, LawBreakers. LawBreakers launched in 2017, a little over a year after Blizzard launched its own hit multiplayer FPS, Overwatch. Bleszinski now says that this unfortunate timing contributed to the downfall of Boss Key’s debut game and that the title otherwise could’ve “had a shot.”





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