I was the first Black Myth: Wukong player at Summer Game Fest to beat this freaky optional boss, and I don’t know how I’m gonna fit my ego through the door

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As part of our Black Myth: Wukong hands-on preview, I found and beat about seven different bosses in the two-hour demo for the upcoming action RPG. It’s good! Very good, even. I can’t talk about one of the hidden bosses, but I can absolutely talk about one of the optional ones: the Wandering Wight, a towering, big-headed monk described as glowing like aged copper and roaming the mountains in search of something lost. I tell you what, reader, he’s lost a lot more now but at least his search is over.

A representative for developer Game Science told me that, as of the third day of Summer Game Fest, I was the first person to actually beat this boss, so I’m eager to talk about it. (If anyone else out there did beat this boss and this was just a communication error, don’t shoot the messenger.) Not at all because I’m embarrassingly pleased with an insignificant accomplishment in a video game – not at all – but because this boss says a lot about how Black Myth: Wukong is structured. 



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