I was in super crunch mode”: Balatro creator opens up on the toll the stress of indie development took on his “physical and mental health

Estimated read time 5 min read


Balatro creator LocalThunk has remained pretty private in the wake of the poker roguelike’s massive launch, choosing not to reveal his real name or even appear in person to accept the Best Independent Game award at The Game Awards last year. Nonetheless, in a new blog post running down the history of Balatro’s development, LocalThunk has opened up on some of the health issues caused by the stress of game’s development.

The development of Balatro began in December 2021 as a hobby project for LocalThunk, who was working in IT at the time. By January 2022, LocalThunk writes that he was “now fully immersed and obsessed. This is my favourite feeling in the world. When I was back in University I would routinely stay up until the wee hours of the morning working on my weird game projects and greet my parents while they made their morning coffee. I got back into this groove and starting in January I was hooked.”



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