“I don’t want to lay off a team I directly led and not include myself”: Marvel Rivals game director says it’d be “poor leadership” if he wasn’t laid off alongside his design team
The Marvel Rivals game director who led the recently laid off US-based design team was also affected by the staff cuts, he’s now clarified, saying that it “would be some poor leadership” not to include himself.
Game director Thaddeus Sasser revealed on LinkedIn earlier this week that despite his “stellar, talented team” helping deliver “an incredibly successful new franchise in Marvel Rivals,” they “were just laid off!” At the time, the scale of the layoffs wasn’t clear, but NetEase Games soon confirmed “a reduction of a design team based in Seattle that is part of a larger global design function in support of Marvel Rivals.”
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