Hideo Kojima confesses that Metal Gear Solid 2’s motion capture was done using “trial and error” 25 years ago

Estimated read time 2 min read



Hideo Kojima admits the team relied on “trial and error” while experimenting with Metal Gear Solid 2: Sons of Liberty’s motion captured animations. 

While Metal Gear Solid 2 came out in 2001, Hideo Kojima and the development team at Konami were hammering away at the sequel years before Hollywood even bought its first motion-captured characters to life on the big screen. Remembering the game’s production on its 23rd anniversary month, Kojima shared some insight over on social media.





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