Helldivers 2’s buff-filled patch may have unintentionally upped the difficulty: “Wait a moment … you’re saying the game is more difficult now?”

Estimated read time 3 min read



Helldivers 2 received a huge new patch this week with over 100 tweaks to improve the game, including an alteration to the enemy spawn rate that was supposed to revert an unpopular change rolled out in April. Unfortunately, it seems it may not have worked as intended. 

In April, patch 01.000.300 increased patrol spawning when less than four Helldivers played together, but this was quickly met with outcry. Rather than making the spread of managed democracy a more enjoyable time, it had the exact opposite effect. Community manager Thomas ‘Twinbeard’ Petersson noted in May that the changes led to “to more enemies rearing their ugly heads than they’re supposed to, indirectly to players feeling overrun,” which obviously isn’t ideal. At the time, Twinbeard confirmed that the changes would be reverted, even if it’d take “some time” to do, which brings us to the latest patch.



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