Helldivers 2 boss outlines the single design trick that eventually led to his breakout success: “This works, I think we’re gonna be rich someday”

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Many years before Helldivers 2 became a global phenomenon, its director had to argue with his team to develop a design philosophy that he was convinced would make them rich.

Speaking at GDC, Helldivers 2 director Johan Pilestedt explains that one of the “best moments I’ve ever had in video games” stemmed from an argument with CTO Anton Stenmark. While developing Magicka, the sorcery-based series that Arrowhead developed before Helldivers, Pilestedt says, “I told him ‘if I shoot a big rock at a foe and it doesn’t kill it, we need to do something with the rock, you can’t just make it disappear. Can we make it bounce into the air or something?’



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