Half-Life devs worried Gabe Newell “promised things that they couldn’t possibly deliver” for the iconic FPS, but “they just didn’t know” that they’d be able to do it yet

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From the moment it was revealed, it felt like 1998’s Half-Life was destined to be a massive success. However, while everyone was celebrating just how cool the game looked ahead of time, some within Valve weren’t sure they could live up to the lofty expectations.

While speaking at the 2025 Game Developers Conference (GDC), former chief marketing officer at Valve Monica Harrington talked about how the game came together. The reception to the game’s E3 1998 demo had netted the game a ‘Best Action Game’ award, but while that would’ve been a high for most, not everyone was inspired with confidence. “Afterwards, one of the core developers came up to me and told me that Gabe had promised things that they couldn’t possibly deliver.”



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