GTA 6 dev teases “integration of cutting-edge technologies” and “procedural generation” for objects and environments in Rockstar’s upcoming open world

Estimated read time 3 min read



Ravenous for any new information about Grand Theft Auto 6, GTA fans have uncovered the LinkedIn profile of a Rockstar Games principal engine programmer, whose written job experience might have given a small glimpse into what the studio is working on behind the scenes.

First highlighted on the r/GTA6 subreddit, the LinkedIn profile in question appears to belong to Ryan Woods, who’s been at Rockstar since May 2020 working on GTA 6. A screenshot of his job experience includes a relatively lengthy description of his work overseeing the “design, development, and optimization of core engine of Rockstar’s in-house RAGE engine.” What’s more, the description mentions optimization efforts to “maintain smooth performance across multiple platforms, including next-gen consoles and PC,” and makes reference to “the integration of new technologies and research into the engine pipeline,” including ray-tracing and “procedural generation for objects and game environments” – and the latter part has turned a few heads.

The latest version of Rockstar’s RAGE engine for GTA 6 appears to feature procedural object generation, meaning the game can create objects differently each time, adding variety and realism to the world from r/GTA6



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