GTA 3 dev thought riding the train was “boring,” which led to the creation of the series’ cinematic camera: “The team found it surprisingly entertaining”

Estimated read time 3 min read



Former Rockstar Games technical director Obbe Vermeij is no stranger to revealing tidbits of information about the development of some of the older GTA games, and he’s now explained how GTA 3’s cinematic camera first came to be – it turns out we can thank the train for being kind of “boring” at first.

In a new thread on Twitter, Vermeij – who worked on GTA 3, Vice City, San Andreas, and GTA 4 – reveals that he “found riding [the train] boring,” but even though he “considered letting the player jump ahead to the next station,” this ultimately would have led to “streaming issues.” Down in the replies, he elaborates: “If the player jumps to a new destination, the whole map has to suddenly be loaded there.”





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