Glen Schofield says The Callisto Protocol cost 4x more than Dead Space, needed 3 more months of work, and wasn’t meant to be one-and-done: “The discussion we had was … look at The Witcher”

Estimated read time 5 min read


Dead Space creator and longtime Call of Duty lead Glen Schofield has shared a lengthy post-mortem of The Callisto Protocol, the distinctly Dead Space-esque survival horror shooter he led after founding developer Striking Distance, which didn’t meet sales expectations and saw middling reviews in 2022. (Currently: 69 critic score and 6.9 user score on Metacritic. Nice?) 

Schofield, who’s since left Striking Distance, says the game was unfairly rushed out by the project’s overseers, still deserves a sequel, cost four times more than Dead Space to develop, and was initially discussed as the starting point of a series rather than a project that would recoup its full investment in one release. 



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