Future FromSoft games will build on Elden Ring’s “combination between freedom and difficulty,” director Hidetaka Miyazaki says

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Developer FromSoftware isn’t ready to talk about its next game, but whatever the project ends up being will snatch the baton from Elden Ring and continue “that combination between freedom and difficulty.”

The studio’s breakout successes – Demon’s Souls, Dark Souls, Sekiro, and Bloodborne – attracted a devoted cult fanbase thanks to their imposing difficulty, community-building design, and effortlessly mysterious worlds. But Elden Ring flung the studio into the mainstream, having sold over 25 million copies since launch, arguably because its open world made the Soulslike formula more accessible. Rather than throwing your character into the same jaws of death over and over and over again, Elden Ring let players turn around, run away, seek out different challenges, and then return stronger.



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