Former Ultima Online and Star Wars Galaxies dev says MMOs have “been in a rut for a long time” after World of Warcraft’s popularity narrowed down “a much more diverse genre”
MMO pioneer Raph Koster, best known as Ultima Online’s lead designer and Star Wars Galaxies creative director, says the enduring success of World of Warcraft has had a negative impact on the genre’s diversity.
Chatting with GamesRadar+, Koster says MMOs have been “in a rut for a long time” and that “we haven’t seen a lot of innovation in the space.” Why? Well, because World of Warcraft became so massively popular that it made a new rulebook for MMO devs to follow.
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