Many objectives in Final Fantasy 7 Rebirth tend to be straightforward: go to this location, and do this particular task. But there are those that are so mind-boggling, not just because of odd mechanics, but also due to confusing progression. Here’s our guide on how to do the Modular Reactor and Corel Protorelics in Final Fantasy 7 Rebirth.
Final Fantasy 7 Rebirth Modular Reactor and Corel Protorelic guide
The Final Fantasy 7 Rebirth Corel Protorelic quest chain is one of the strangest in the entire game. Here’s what you can expect:
- You can tackle the first two objectives as early as Chapter 9: The Planet Stirs. There’s a Sand Giant that appears, though it shouldn’t bother you for now.
- Your goal is to look for buildings with overgrown cacti. These are the Final Fantasy 7 Rebirth Modular Reactors.
- When you approach one, you won’t be able to open it since you need a key.
- To get this key, you pick up a Cactuar Statue. If you press and hold Up on the D-pad, a green beam of light will point to the general direction of a Cactuar Rock.
- Go to the Cactuar Rock and defeat the Cactuar mobs that spawn. Then, interact with the landmark to receive the key.
- Return to the Modular Rock to open the doorway. Down below, you’ll meet a talking goblin named Kid G.
- The goal now is to complete Kid G’s trials, which require you to defeat as many Cactuar mobs as possible within a given time limit. Specific characters are used for each trial, and different Cactuar types have their own weaknesses.
- Oh, and you need to complete Chapter 12: A Golden Key two finish the last two objectives.
The first Modular Reactor, Cactuar Rock, and Kid G Trial
As cited earlier, you have to interact with the Modular Reactor first, then do the appropriate steps to locate the Cactuar Rock. Obtaining the key there allows you to enter the reactor proper.
As for Kid G’s first trial, the chosen character is Yuffie, and here’s what you can expect:
- You mostly battle green and orange Cactuars. The green ones are weak against physical damage, while the orange ones are weak against magic damage.
- Use Yuffie’s regular attacks against the green mobs. Then, throw her shuriken and rip apart the orange mobs with her Elemental Ninjutsu.
- Don’t forget to target the rainbow-colored enemies, since they increase the time limit.
The second Modular Reactor, Cactuar Rock, and Kid G Trial
When you’re done with the first trial, it’s time to head to the next Modular Reactor in Final Fantasy 7 Rebirth. This one is near the eastern part of the region, where there’s also a Chocobo Stop:
This trial presented by Kid G entails the following:
- Aerith is the chosen character here. She can create light wards (L2) and dark wards (R2).
- Two new types of Cactuar enemies appear in this level. If you see lighter-colored foes, plop down a light ward (L2). Conversely, darker-colored foes require you to place down a dark ward (R2).
- Stand within these auras to empower your basic attacks, allowing you to quickly slay the mobs that are weak against that particular type of damage.
- The other types of Cactuar (i.e. green/physical, orange/magic, and rainbow/timer) also appear periodically.
When you’re done with this challenge, Kid G says that he’s still preparing his next trial. As mentioned, the third objective only becomes available near the end of Chapter 12, so that will likely be several hours past this point. We’ll update our Final Fantasy 7 Rebirth Corel Protorelic guide soon, so stay tuned. For all other variants of this World Intel activity, you can visit our Protorelics guide.
A grand adventure awaits you in Final Fantasy 7 Rebirth. We’ve got all the tips and strategies for you in our FF7 Rebirth guides hub.
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