Final Fantasy 14’s controversial Viper changes were a hot topic within the dev team, too, as Yoshi-P admits the alterations were being considered “right until the last minute”

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Final Fantasy 14 director and producer Naoki Yoshida (AKA Yoshi-P) has responded to the criticism of last month’s controversial changes to Dawntrail’s Viper job, noting that the devs had been weighing up whether or not to alter anything “right until the last minute.”

Not long after Dawntrail’s release, it was announced that adjustments were coming to the new melee DPS job Viper, “pertaining to the busyness of their skill rotation.” These came into play in patch 7.05, with some alterations to make the job a bit more simplistic. This understandably didn’t go down particularly well with those who’d already gotten used to the Viper in its original form, and in a new interview with Eurogamer, Yoshida explains that the game’s battle director had been “quite torn” about whether to go through with the changes. 



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