FBC: Firebreak may be Remedy’s first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content “will always be free”

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FBC: Firebreak developer Remedy Entertainment debuted a brand-new look at its upcoming first-person shooter at our Future Games Show: Spring Showcase. It looks like an impressive new experience from the studio responsible for Alan Wake 2 and Control, but it may have got you wondering how Remedy plans on supporting its first ever online co-op game.

In an exclusive interview with GamesRadar+, FBC: Firebreak game director Mike Kayatta confirmed that Remedy has no intention of monetizing any playable content. “All of our playable post-launch content, like Jobs, will always be free.”

FBC: Firebreak screenshot showing a player equipped with a shotgun approaching a makeshift ammo refuel station

(Image credit: Remedy Entertainment)

Jobs are how Remedy describes the missions that you’ll undertake in FBC: Firebreak. The Future Games Show showcased one of the first you’ll encounter, with Paper Chase tasking you and two friends with diving into the Executive Sector of the Oldest House to put a stop to a bunch of rogue sticky notes which are propagating into the thousands, eating people, and then bringing them back as terrifying, shuffling monsters. You know, classic Remedy stuff.



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