Fallout: New Vegas director says his approach to weapon balance is “mostly vibes-based,” because “the important thing is to see how things feel in practice”

Estimated read time 3 min read



Fallout: New Vegas director and RPG veteran Josh Sawyer has given a bit of insight into how he goes about balancing abilities and weapons in games before their launch, and it turns out that a lot of it is based on pure vibes. 

In a new YouTube video, Sawyer responds to a question received on his Tumblr blog in which he was asked what his approach is to ability and weapon balance before gaining feedback and data from players. He laughs, and admits: “It’s mostly vibes-based.



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