Fallout New Vegas director Josh Sawyer explains why the RPG’s opening is a perfect example of respecting the player’s skill choices

Estimated read time 3 min read


Fallout New Vegas director Josh Sawyer has explained how the RPG’s opening area is masterfully designed to make the player feel rewarded, no matter which skill they’d invested in.

Even if you’ve played merely an hour of Fallout New Vegas, you’ll know Goodsprings, the wasteland, old-west-style town with just a handful of people and even fewer buildings still standing. Fallout New Vegas director Josh Sawyer believes that one of the RPG’s world designers brilliantly demonstrated how to reward the player in this opening section of the game.



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