The solo indie developer behind city builder Bulwark Evolution: Falconeer Chronicles has been discussing the pros and cons of releasing a game in early access, and he believes it “comes at great risk,” especially for smaller developers.
Last month, Tomas Sala released an update for his city builder that was so big, he changed the game’s name, despite it being just six months from its initial, full launch. At the time, he said in a statement that “it’d be a disaster” for him to run an early access campaign, which I was curious to ask him about in a recent interview.
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