During the original Final Fantasy 7’s development, the devs considered Tetsuya Nomura “the Demon King of retakes” – “He was always making the designers re-do things”

Estimated read time 3 min read



For decades, Final Fantasy 7 has been widely regarded as one of the best video games ever made, and if a 1997 interview is anything to go on, plenty of credit for that is due to Tetsuya Nomura and his relentless do-overs.

In a compilation of 1997 interviews with various publications, now available on Shmuplations, 10 developers who worked on Final Fantasy 7 discuss the challenges of creating the game, with programmer Ken Narita and singling out Tetsuya Nomura for his penchant for retakes when it came to designing character movements. “Nomura was the Demon King of retakes,” Narita begins. “He was always making the designers re-do things. ‘Nope, that’s wrong there.'”



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