Dungeon Master’s Guide 2024 has “less stuff you don’t need,” according to the DnD team

Estimated read time 3 min read


The team behind the new DnD Dungeon Master’s Guide 2024 knows that the last version… well, it left something to be desired despite being a supposed entry point to running games for one of the best tabletop RPGs. This time, they came in with a long hit list and one hell of a can-do attitude.

“The biggest problem with the 2014 DMG was the organization, the fact that the rules you needed were scattered all over the book,” explains senior DnD game designer James Wyatt when we catch up about the new rulebook. “It launched you right into the deep end of creating a world and not ‘here’s the basics of how to be a Dungeon Master.’ So I think there was a presumption in 2014 that people don’t learn to DM by reading the DMG – they learn by buying a starter set. But this really is a Dungeon Master’s guide that will guide you on how to be a Dungeon Master. Surprise, surprise. So that, I think, is the biggest solve here.”



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