Dragon Quest 3 lead Yuji Horii once said that the original JRPG “had to be four times as interesting as DQ1,” otherwise “people wouldn’t say it was fun”

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Dragon Quest 3’s 2024 remake is certainly proof enough of the game’s quality, but during its development, designer Yuji Horii believed that in order for the game to be successful, it needed to be multiple times better than the first two games in the series.

In an interview conducted the day before Dragon Quest 3’s initial 1988 release, originally featured in BEEP Magazine and now available on Shmuplations, designer Yuji Horii, along with director Koichi Nakamura and composer Koichi Sugiyama, spoke about the process of creating the game, including the challenge of improving on Dragon Quest 1 and 2.



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