Dragon Age vet says the “fidelity death cult” and a “fear of backlash” over reused assets is making AAA games take way longer, but that creates room for Dark Souls-style surprise hits

Estimated read time 4 min read



BioWare veteran Mark Darrah has been sharing his thoughts on why AAA games seem to be taking even longer to make these days, and he thinks that the “fidelity death cult” and the fear of backlash that devs experience when it comes to reusing assets have a lot to answer for.

Darrah served as executive producer on Dragon Age 2, Dragon Age Inquisition, and lead programmer on Baldur’s Gate 2: Enhanced Edition, just to name a few of his roles, so it’s safe to say that he knows his stuff when it comes to the development of big games. In a new video on his YouTube channel, he discusses how even though lots of games are now aiming to achieve “hyper-realistic art styles,” this isn’t something that helps you make “a forever game” (a game “you can play for an incredibly long time”), but it still takes a very long time to do.



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