Dragon Age: The Veilguard director says “the first thing” he asked for was a State of Decay-inspired QoL feature that fixes a long-running party chat issue

Estimated read time 2 min read



Dragon Age: The Veilguard will allow you to pick up conversations with companions right where you left off after being interrupted, a subtle but meaningful quality of life improvement the series has been sorely missing.

Over on Bluesky, Dragon Age: The Veilguard director John Epler said he first saw the feature in 2013’s zombie survival game State of Decay, and he rightly pointed out that it’s been a thing in numerous games since. He called it “resumable banter,” which I’d reckon is about as apt a description as you can come up with.



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