Dragon Age creator admits “honouring previous game choices” is “a sucker’s game” because “you will never be able to deliver divergent plot”

Estimated read time 3 min read



Former Dragon Age lead writer and series creator David Gaider has shared some insights into the difficulty of importing player choices from previous games in a series into the new entry, calling the practice “a sucker’s game.”

Over on Bluesky, Gaider shared a lengthy thread about an issue that arose during development on Dragon Age: Inquisition. There was a decision from all the way back in Dragon Age: Origins which can lead to Morrigan having a baby that has the soul of the Draconic Old God Urthemiel, and Gaider knew players who made that choice would expect to see “monumental” and “world-shaking” consequences in Dragon Age: Inquisition. 



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