Dragon Age and Anthem producer says live-service games can “dramatically” fail as they forget they’re competing with juggernauts like World of Warcraft as they are now, not as they were 20 years ago

Estimated read time 3 min read


Former BioWare executive Mark Darrah, who was a longtime producer on the Dragon Age series and Anthem, says that so many live-service games have suffered the same doomed fate as his exo-suitted shooter because companies forget they’re competing with games like World of Warcraft as they are today, not as they were at launch. 

In his most recent YouTube video, Darrah spoke out about some of the disadvantages plaguing new live-service games (games that aim to continue growing for years after launch.) “When I’m trying to get you to pick up my forever game, what I have to think about is the fact that I’m not competing against that other forever game at its day of launch,” Darrah says. “I’m not competing with World of Warcraft on the day it came out; I’m competing with WoW at the last moment that the prospective player played that game. That game got better after its launch for that player. Even if they’re not playing it any longer, that experience improved for them, hopefully, over the time they played it.”

The Secret Advantage Of Non-Live Service Games – YouTube
The Secret Advantage Of Non-Live Service Games - YouTube


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